56,640
784
56,640
784
Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
First Uploaded: June 01, 2018
Last Updated: November 16, 2023
Last Downloaded: 5 hours ago
493 Comments
More mods by Alex106:
Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v4.0
Updated "south_los_santos.ymt" to include a fixed scenario point from Fixes & Improvements
First Uploaded: June 01, 2018
Last Updated: November 16, 2023
Last Downloaded: 5 hours ago
@Alex106 will do thanks!!!
@Alex106 Does this conflict with world of variety?
@Franky_47 Probably, mostly some YMTs will be overridden depending on which mod you install first
@Alex106 thanks for the info
@Alex106 may i suggest u make all scenarios enabled by default? i think more people will want all then nothing, they can still turn off what they don't want
I enabled all but dont see anyone, any known incompatibilities? i have Ikonproject and Vremastered
@Alex106 i have Paleto Bay Cops = false but they are still standing in front of the station, is this normal/preventable?
@Aless23 Unless those mods changes the same YMTs as this mod, it should work fine
@Michael21107 Set "Prison Transport" to false as well
@Alex106 looks like it works, thanks
I have a technical question - first, 5 stars. Now: what is the difference with scenarios in x64 vs x64a? And, if you change a scenario (via codewalker), does the game prioritize it from x64, or x64a? I am testing these things right now because i can adjust vanilla scenarios no problem, but the game is VERY sensitive to it hahaha.
@ChrisPratt I suppose that by "x64" you mean "update\update.rpf\x64\levels\gta5\scenario" right?
update.rpf = archive with the files that got updated post launch / over the years
x64a.rpf = archive with the files from day one
The game will prioritize any file from the update.rpf. Only the ones that never got updated, like "countryside.ymt", wil lbe loaded from the x64a.rpf
got it - found out it is navmesh related. Ikonprojects (great mod) sadly seems to cause some peds to spawn mid air, and cars to just spin tires without going anywhere. Thank you for the reply - my issues turns out was not with scenarios. Also your mods are awesome btw.
Please, does anyone have the original scenario? I have a problem with the story.
@Alex106 no one spawns at the mission row police station, can i enable it in the .ini or is it caused by something else? (like a scenario file missing)
@Michael21107 The mod doesn't edit the scenarios of the police station. If you're playing with the MP map enabled, then use the "mpmapfixes" dlc pack from Map Fixes (it has the vanilla scenario points "duplicated" to work with the MP interior)
@Alex106 i got it but it doesnt help
@Michael21107 I checked and the vanilla scenario points (with mission_row.ymt from the mod) spawn fine. The ones from Map Fixes do spawn, but a bit more rarely
@Alex106 some time ago (still scenario groups and map fixes installed), mission row was full always, now its empty completely
@Michael21107 That's weird, but like I said this mod doesn't change the interior scenario points and the ones of Map Fixes have been untouched since quite some time
gotcha, thanks